Arma 3 Version: 1.56.134787 (stable)
CBA Version: 2.3.1.160220 (stable)
ACE3 Version: 3.5.1 (stable)
Mods:
@CBA_A3@ace@rhsafrf@rhsusf@acre2Description:
• group1 setGroupIdGlobal ["%GroupNames :=: %GroupColors","Instruktori","GroupColor1"];
• group1 setGroupId ["%GroupNames :=: %GroupColors","Instruktori","GroupColor1"];
• group player setGroupIdGlobal ["%GroupNames :=: %GroupColors","Instruktori","GroupColor1"];
• settings in eden http://prntscr.com/au9e1j
• settings i BFT module: http://prntscr.com/au9eer
Steps to reproduce:
Where did the issue occur?
Placed Modules:
Don't use the callsign module. It's from BI and most likely just doesn't work...
Just put group this setGroupID xyz in the init box.
There also is a BFT_ShowPlayerNames flag which should be disabled.
The marker text is adjusted locally in a loop here: https://github.com/acemod/ACE3/blob/master/addons/map/functions/fnc_blueForceTrackingUpdate.sqf#L58
Use the debug console to check if groupID is set correctly on the dedi.
group this setGroupID xyz also not working
But I found that this group this setGroupIdGlobal ["name of the group"]; works ond dedicated server.
Thank you all for the help. I really appreciate Your help.
group this setGroupID xyz < this will work in Hosted environment, in fact it will in this form:
group this setGroupId ["xyz"]; but on dedicated it wont for some reason. No errors shown.
It will only work with setGroupIdGlobal
Guess not a bug, BI's fault? Or meant to work like this...
setGroupId is a local command.
SetGroupIdGlobal is a global command.
setGroupId used to work in MP - dedicated. That has changed obviously. No heads up as usual.
setGroupId never worked globally, unless you used it in the init field in the editor, where it gets executed on each machine anyways.
Here @jonpas try this mission on dedicated and tell me if it worked for you. I already tried that what you're saying and its not working, or I would'nt be commenting here.
The problem here is, that group _unit returns grpNull when executed on init on remote units on dedicated.
Try replacing
group this setGroupID ["Instruktori"];
with:
0 = this spawn { group _this setGroupID ["Instruktori"]; };