A32nx: [REQUEST] Unreal sound cokpit

Created on 20 Nov 2020  路  5Comments  路  Source: flybywiresim/a32nx


**Is your feature request related to a problem?
Is not a real problem but it is not real as i gets.

Describe the feature you'd like to see implemented
While you are flying in the cokcpit specially in cruise phase the sound of the engines should not hear at all specially in the neo.
I think is so reallistic while you are rolling for taking off , or while the engines are starting up , but in cruise , specially in cockpit you cant hear the engines at all. What you really hear is the wind from outside because of the speed and the packs etc , but not the engines.
Even in a perspective of a passenger , if you are sitting next to the engines in cruise you cant hear almost the engines.

References

https://www.youtube.com/watch?v=qyaqX1dHnxg&t=325s MIN : 2.20

Additional context


Discord username (if different from GitHub):

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Enhancement

All 5 comments

A camera always picks up that wind noise more than engines. We already made a very loud wind sound and it's a fine balance between engine and wind sound. I'll see what I can do, maybe I'll make engines quieter the faster you go

Thank you so much , I mean all the sounds are incredible , but the only thing that just dont seems real is what i just have said , I just want this aircraft to be as real as it gets and you team are making it .Thank you so much for your fast reply and have a nice weekend.
Kind regards.

Hello all,

A camera always picks up that wind noise more than engines.

Absolutely correct. I fly very often, and my attemps to record sound are always corrupted by the wind noise. We can almost only hear the wind noise during cruise, with our smartphone mics, they are not sensitive enough to catch all the frequencies. In reality in the plane, we can still hear the engines, during cruise phase too, especially extrem bass and extrem trebles. We can also feel the engine frequencies (bass) and vibrations passing through our body, this is very enjoyable :-) .Sadly, in our simulator, we cannot reproduce that, so it already lowers the immersion. I think we have to compensate with a bit of extra sound.
Please do not lower the engine volume too much in cruise, we still need to hear something.
Link to the same video sent for the startup sound, but a bit further you have climb and cruise phase. The mic seems a bit better here, so we can still hear the bassy "roarr" during cruise in the passenger seat.
https://youtu.be/tuLZ84vGUbA?t=844

Just to share my personal experience.

I wish you very good flights :-)
S.

Hello all,

A camera always picks up that wind noise more than engines.

Absolutely correct. I fly very often, and my attemps to record sound are always corrupted by the wind noise. We can almost only hear the wind noise during cruise, with our smartphone mics, they are not sensitive enough to catch all the frequencies. In reality in the plane, we can still hear the engines, during cruise phase too, especially extrem bass and extrem trebles. We can also feel the engine frequencies (bass) and vibrations passing through our body, this is very enjoyable :-) .Sadly, in our simulator, we cannot reproduce that, so it already lowers the immersion. I think we have to compensate with a bit of extra sound.
Please do not lower the engine volume too much in cruise, we still need to hear something.
Link to the same video sent for the startup sound, but a bit further you have climb and cruise phase. The mic seems a bit better here, so we can still hear the bassy "roarr" during cruise in the passenger seat.
https://youtu.be/tuLZ84vGUbA?t=844

Just to share my personal experience.

I wish you very good flights :-)
S.

Hey! I see you again replying on sound, your feedback is always top quality and we would love to have you on our discord server! It is a messaging app that is incredibly convenient and we get all of the info and feedback there! Please join us! https://discord.gg/JyFQHVJx

Hello, please join our Discord to discuss realism of features.

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